JasonZhou Calls Out Blizzard’s Unfair Treatment of Chinese Players at HCT

Update 7/12: Hearthstone's Production Director, Jason Chayes, has responded to the issues at HCT, saying, "On behalf of Blizzard and the Hearthstone team, I want to personally apologize for the limited advance notice we provided you regarding our deck list submission deadline for the 2017 HCT Spring Championship... Blizzard takes competitive integrity seriously, and we... Continue Reading →

Chinese Hearthstone Players Were Not Told Tournament Format in Advance

The Hearthstone Championship Tour Spring 2017 tournament took place this weekend in Shanghai. Sixteen players from around the world competed over three days to win first place and $60,000. Four of those players were from China—Dogggg, JasonZhou, Trunks, and xHope. All but Trunks went 0-2, and Trunks fared only marginally better with 1-2. None of... Continue Reading →

REDemption: LPL Wins Rift Rivals 2017 Asian Region

After four days of intense competition, the Chinese League of Legends division, LPL, triumphed in the Rift Rivals 2017 Asian region tournament against the LCK (Korea) and the LMS (Taiwan, Hong Kong, Macao). The first day of competition saw China with 2 wins and 2 losses (1 win and 1 loss to both LMS and... Continue Reading →

Laws for Arcades and Net Cafes

Wondering why you can't walk to a net cafe after school to play some games of League or DotA after your middle school classes? Want to go to an arcade tonight but forgot your ID? Frustrated that GTA continues to be banned? China has some strict laws regarding location and operation of "electronic games centers"... Continue Reading →

ChinaJoy 2016: The Future of VR and Mobile Gaming

ChinaJoy is like the E3 of China, the Tokyo Game Show of Shanghai. It features nearly every company with a finger in the video game pie, whether it be mobile, console, or computer; both hardware and software. There are booths for motherboards, PC case mods, headphones, and keyboard; stages set for League of Legends, CounterStrike,... Continue Reading →

Retrospective: Dota 2 Shanghai Major

The problems that came up during the Dota 2 Shanghai Major are best summarized by Weibo user 国际部歌王_Storm: Game delays, equipment failure. The orchestra under suspicion of being fake, and now it’s coming out that teams’ personal equipment was pulled out of their rooms for cleaning. The most upsetting thing is that all the Chinese... Continue Reading →

Less Clothes, More Cute: Objectification of Female Streamers

In the past couple months, video game streamers have been the focus of some concern. As a result of the rise in streaming video platforms (such as twitch.tv), and a trend of hyper-competition, the worth of many professional streamers has soared so that annual salaries of a million or tens of millions of RMB isn't... Continue Reading →

Riot Plans English Broadcast of Chinese Competitive League of Legends

It was only a matter of time before the Chinese League of Legends scene would be picked up in the US, after placing second in the last two World Championships, having a team move from China to compete in the US domestic scene, and having an influx of players move from Korea to China. Meanwhile,... Continue Reading →

Team LMQ: From China to the North American LCS to the World Championship

LMQ is a competitive League of Legends eSports team (a sister team to Royal Club) that moved from China to the US in December to play in US sanctioned tournaments. They secured a spot in the League Championship Series by going undefeated in the Challenger Series and finishing the Challenger playoffs 5-2. They then went... Continue Reading →

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